The game will see that Mario is touching a ceiling and that there is a grabbable ceiling above him, so it will think Mario is grabbing that higher grabbable ceiling, warping him up to it. Normally, a player must bump into a ceiling with the edge of their hitbox, while a grabbable ceiling is directly above them, higher up. While this particular instance only saved the runner a small handful of seconds, the knowledge of how to perform up-warps without grabbable ceilings would massively affect the routes of the game. RELATED: CZR Sets Super Mario 64 World Record Using A Drumset Super Mario 64 is the biggest speedrunning game in history with some of the most sought-after records, so a discovery like this would be massive. This glitch occurred on Tick Tock Clock as the runner was collecting red coins, and when the clip caught the attention of prominent Super Mario 64 player pannenkoek12, a $1000 bounty was put in place for anyone who could figure out how to replicate the glitch.
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